Blind
The blinds are forced bets posted by players to the left of the dealer button in flop-style poker games. The number of blinds is usually two, but it can range from none to three. The small blind is placed by the player to the left of the dealer button and the big blind is then posted by the next player to the left. The one exception is when there are only two players a heads-up game, when the player on the button is the small blind, and the other player is the big blind. Both the player and the bet may be referred to as big or small blind. After the cards are dealt, the player to the left of the big blind is the first to act during the first betting round. If all players call the big blind, the big blind is then given an extra opportunity to raise. This is known as a live blind. If the live blind checks, the betting round then ends. Generally, the big blind is equal to the minimum bet. The small blind is normally half the big blind. In cases where posting exactly half the big blind is impractical due to the big blind being some odd-valued denomination, the small blind is rounded down to the nearest practical value. For example, if the big blind in a live table game is $3 then the small blind will usually be $1 or $2 since most casinos do not distribute large quantities of $0.50 poker chips. The blinds exist because Omaha and Texas hold 'em are frequently played without antes, allowing a player to fold his hand without placing a bet. The blind bets introduce a regular cost to take part in the game, thus inducing a player to enter pots in an attempt to compensate for that expense. It is possible to play without blinds. The minimum bet is then the lowest denomination chip in play, and tossing only 1 chip is considered a call. Anything higher than that is considered a raise. Poker without blinds is usually played with everyone posting an ante to receive cards, but it is technically possible to have absolutely no ante or blinds at all.
Dealing
In games where cards are distributed among players, the deal is the act of that distribution.
The dealer takes all of the cards in the pack, arranges them so that they are in a uniform stack, and shuffles them. In strict play, the dealer then offers the deck to the previous player in the sense of the game direction for cutting. If the deal is clockwise, this is the player to the dealer's right; if counterclockwise, it is the player to the dealer's left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five. The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that on trusts the dealer to have shuffled fairly.
The actual deal distribution of cards is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt. The cards may be dealt one at a time, or in batches of more than one card; and all or a determined amount of cards are dealt out. The undealt cards, if any, are left face down in the middle of the table, forming the stock also called talon, widow or skat.
Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards. The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this. It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, visible to all, then, normally, any player can demand a redeal all the cards are gathered up, and the shuffle, cut, and deal are repeated.
When the deal is complete, all players pick up their cards, or 'hand', and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game. It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example, in a trick-taking game it may be easier to have all one's cards of the same suit together, whereas in a rummy game one might sort them by rank or by potential combinations.
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